AI Insights · Timothy · October 2021
Top 5 Cat Games on Android in Turkey: Q3 2021 Performance
Discover how the top 5 cat games performed on the Android platform in Turkey during Q3 2021. Weekly downloads, revenue, and active user trends are highlighted.
Throughout the third quarter of 2021, the top 5 cat games on the Android platform in Turkey demonstrated varied performance metrics in terms of downloads, revenue, and active users. Below, we break down the trends for each app.
My Talking Angela 2 saw a significant rise in weekly downloads, initially spiking to approximately 427K in early August before tapering off to around 53K by the end of September. The app's weekly revenue peaked at about $401 in late July and experienced a gradual decline, ending the quarter at around $220. Active users followed a similar pattern, peaking at 851K in early August and decreasing to approximately 246K by late September.
My Talking Tom Friends maintained a relatively steady download rate, with numbers hovering between 45K to 83K throughout the quarter. Revenue peaked at around $394 in mid-August but decreased to roughly $178 by the end of September. The active user count peaked at nearly 965K in early August and saw a decline to around 555K by the end of the quarter.
My Talking Tom 2 experienced stable weekly downloads, fluctuating between approximately 47K and 72K. Revenue exhibited a peak of $461 in mid-July and concluded the quarter at about $428. Active users peaked at around 782K in early August and gradually declined to approximately 483K by the end of September.
Talking Tom Gold Run had a consistent download rate, peaking at about 56K in mid-July and ending the quarter at around 35K. Revenue trends showed a peak of $491 in early July, with a gradual decline to roughly $193 by the end of September. Active users started at around 1.13M in early July and decreased to approximately 794K by the end of the quarter.
My Talking Tom maintained a steady weekly download rate ranging from 33K to 54K. Revenue peaked at $237 in mid-July and declined to about $175 by the end of September. Active users showed a peak of around 781K in mid-July, dropping to roughly 459K by the end of the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Turkey. For more detailed analytics and insights, visit Sensor Tower.